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May 14th, 2006, 00:17 | #1 | |
Magnetic Limpet Mine Simulator
This little clip will illustrate exactly why vehicle security will play such a vastly important role during the upcoming KS:2.5 game held in Winnipeg. Leaving the vehicle unattended or unguarded for even as little as a few moments can be enough of a window for a good sapper to slip in and attach one of these little babies onto any flat surface, or underneath on the chassis. http://www.zippyvideos.com/143312175...c_lympet_mine/
A magnetic timer activated mine modeled after the units used by the SAS when they would infiltrate German postions during the night and plant magnetic charges on what ever armor they encountered while behind the German lines. You wanna play MilSim? This is going to be THE MilSim event, the one Newbs will be asking you about years from now
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May 14th, 2006, 03:24 | #2 |
well shit zero thats some nice stuff so is mine turned on by the planter and is the timer set or can it be changed for different times?
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May 14th, 2006, 03:58 | #3 | |
timer is variable, from 2 minutes to 2 hours, you slap it on, insert the arming key, arm it by turning the key, select the time with a potentiometer (a volume pot/knob for us regular people) and then activate the timer sequence by pressing a momentary switch (you will have a blinking red LED indicating the timer sequence has started)
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