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July 5th, 2010, 14:02 | #16 |
Depending on length of game, 1-5 mags worth.
200 rounds will be fine for a milsim or skirmish, just don't get trigger happy and pick your shots. I once played a game with a single locap and a speed loader, other games I have carried 18 locaps and had fun filling windows with bb's. In truth you want to carry as much as you can, "you can never carry too much ammo" |
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July 5th, 2010, 14:05 | #17 |
8=======D
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Standard loadout for most infantry is 300- 360 rounds , 10-12 x 30
Due to the weight of most GBBR mags approaching ( and in some cases) exceeding RS weight) most AS players find the loadout weight onerous .. and run fewer mags and carry loose ammo .. but then fail to realize that the mags take gas as well a bbs you will pretty much eliminate the weight / Bulk benefits of running fewer mags by having to carry the gas can with you.. get enough mags to carry 300 or so rounds and you should be fine for most enagements
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Brian McIlmoyle TTAC3 Director CAPS Range Officer Toronto Downtown Age Verifier OPERATION WOODSMAN If the tongue could cut as the sword does, the dead would be infinite |
July 5th, 2010, 14:08 | #18 | |
Banned
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July 5th, 2010, 14:10 | #19 | |
Crackers
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as much ammo as possible, in mags that can be interchangeable with the team. (m4's usually work) nothing worse then being in a fire fight asking everyone around you for a mag only to get a g36 or an ak mag handed to you |
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July 5th, 2010, 14:13 | #20 |
I use three 150bb midcap mags for my AK and only run out when I get too trigger happy... or if the game goes a long time. It mostly depends on your play style. I've seen people take 6+mid caps and come out empty.
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July 5th, 2010, 14:20 | #21 | ||
Suburban Gun Runner
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