December 8th, 2008, 12:56 | #31 |
I guess the whole keep it realistic thing went right out the window.
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Cheers, BlackRain. We are not the masks we wear, .... But when we don them we become them! |
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December 8th, 2008, 13:14 | #32 |
Just close your eyes for the unrealistic ones.
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"The Bird of Hermes is My Name, Eating My Wings to Make Me Tame." |
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December 8th, 2008, 13:32 | #33 |
*facepalm*
That's the wrong attitude entirely!
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Not for glory, nor riches, nor honours, but for freedom alone, which no good man gives up except with his life. |
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December 8th, 2008, 13:52 | #34 |
I would like to see as much realism in a field as possible. Lots of cars, partially destroyed cement and brick walls.
No sniper towers, they have no place in a realistic senario. Just have accessable roofs. Think war torn country more than secure installation. Cheers, Grant |
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December 8th, 2008, 16:29 | #35 |
Trenches would be awesome, for someone who is doing a ww2 impression. Water doesn't have to be a problem if some pieces of plywood are cut in to short wide sections for duckboards, at least in the vital parts of the trench (entrances and strong points for example) to keep the cost down. At least two of them having interlocking fields of fire would be nice as well. There was a trench in the new FR field on the right side of a "village" for 1 team and all it really did was hold that flank, it didn't help the rest of the team hold anything else, and since people love crowding trenches, it sucked up manpower.
Basically I am saying include a well placed, small, trench, that is hard to attack frontally, but can be flanked. A firestep would be a nice touch as well. Last edited by backspasm; December 8th, 2008 at 16:31.. |
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December 8th, 2008, 16:39 | #36 |
E-01
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What I really dislike in a field is the overtly paintball-ish elements, like assorted mazes and obstacles. I enjoy milsim, and prefer being on a field that has a realistic sort of layout.
Sometimes less is more.
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December 8th, 2008, 19:53 | #37 |
well my suggestion somewhat exist in a real world, when I was down in the states I get to play with a bunch of guys down in Colorado and in one part of their field there was an old semi gutted Boeing DC10 and on another they set it up as an old town similar to the ones in Iraq.
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December 8th, 2008, 19:56 | #38 |
How about an old Canadian Forces Base... http://airsoftcanada.com/showthread.php?t=72007
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December 8th, 2008, 20:17 | #39 |
Le Roi des poissons d'avril
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I'd like a large farm land with a real MOUT erea.
With transport for everyone on the field. QRF squad anyone?
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Vérificateur d'âge: Terrebonne |
December 8th, 2008, 22:12 | #40 |
strippers and house music, free dope and some of that stuff... used to eat it all the time...
ah! balanced gameplay and plenty of cover. It's a good time when there are walk-ins and people who don't take the whole airsoft hobby serious enough to choke the fun and game out of it all. I like playing with a mix of new players and more experienced ones. that way there's low hanging fruit *and* a challenge! |
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December 8th, 2008, 22:16 | #41 |
A-56 aka Mr.Hitman
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Cars, fires, tanks and more fires.
Big building with lots of windows. More floors, the better. Then some naked chicks on the field to get us more pumped. |
December 9th, 2008, 16:17 | #42 |
If you want to do trenches, then you have to do them properly which might mean spending more than a little money on them. A good, proper and long lasting trench system is far more than just a hole in the ground that is longer than it is wide. Line the edges with sandbags to mark them for safety, and consider putting some as bunkers with structured roofs over them.
Think about where you put holes in the ground, as they WILL gather water. Dig them a little deeper than needed, and fill the bottom with drainage tiling and crushed gravel. Pack the side walls, structure with sandbags, and reinforce with corrugated sheet steel if you can. (All edges safely capped) If you design the bottoms of your trenches as drainage ditches that actually lead somewhere they can drain into, then you shouldn't have many problems. For any structures I would plan them out as a small village or work camp. Lay them out on paper as you would expect to find in a real world, non-combat situation. Then while building consider what quick impromptu fortifications that could be done to them. |
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December 9th, 2008, 17:05 | #43 |
Banned
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trenches, dark set of hallways, bunkers, fox holes
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December 9th, 2008, 17:09 | #44 |
A mix of long range and CQB. Someone with a stock TM should never feel outranged, but there should be a few kill zones that upgraded guns can reach out and get people.
Different paths to one target, should be able to flank. You should be able to flow from one area to the next. |
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December 9th, 2008, 17:19 | #45 | |
Quote:
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I'm not dead yet! But pretty damn close... |
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