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Ontario-Quebec WWII game planning Thread

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Old May 17th, 2012, 10:09   #106
COL.TIKER
 
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Other than the kit, what about the weapons composition? Seems like there are an abundance of submachine guns, which I do not think reflect the weapons composition of a unit at that time.

Seeing as how this is a year away, may I suggest that the players look into purchasing either a period bolt action rifle or a period semi auto rifle?

I will be working towards getting a K98 for this.
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Old May 17th, 2012, 10:37   #107
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Ah, yes the dreaded too many Full Auto on the field discussion. I would agree that there are way too many SMGs, and MP44 on the field. The difficulty is getting everyone on the same page, and I do mean everyone.

If you limited the number of SMG to the appropriate persons, as per semi-historical accuracy, there would be some bitching and griping.

Some would also bitch or gripe about having to purchase a new toy, that may have a limited application.

It would not alter game play. It would merely change it, slightly. You would now have engagements that would not finish in a matter of minutes, but be protracted, and placing a large emphasis on tactics.

I am all for this, and would have no issue with needing to acquire a No4/SMLE or Garand, if necessary.

There is one last thing about this. It would require, that all attending members, be advised what weapon they must bring for the purposes of their impression. Again the gripe and bitching factor may be involved.

I do support this line of inquiry, but I am a realist, I am not sure if it will grow legs or not.
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Old May 17th, 2012, 10:40   #108
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Originally Posted by Krieg View Post
Just checked Hikishop.

Its pretty crazy, that a basic Heer impression could be put together for like 160 bucks plus shipping.
Tunic, Trousers, Belt\Buckle, Breadbag, Gaiters


(Just one request fellow German troops. Please avoid Dot44 Helmet covers or field caps, they are VERY farb.
Saw them on the front page of hiki, and immediately picked it up.)
for those new to reenactment scene

http://en.wikipedia.org/wiki/Farb_(reenactment)
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Old May 17th, 2012, 10:40   #109
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I think we should be careful with restrictions for a first game. I prefer ammo caps, even fps caps for SMGs before limiting their numbers all at once.
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Old May 17th, 2012, 11:08   #110
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There will be NO LIMITS on they types of guns carried, as long as it is a proper

WWII GUN and appropriate for your faction.

I would encourage that AXIS players try to get a K98 .. particularly for HEER players..

but i'm not going to look down my nose at 15 STG44s showing up

we have just under a year.. actually lots of time top save up for any gun you may want.
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Old May 17th, 2012, 11:50   #111
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Quote:
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I think we should be careful with restrictions for a first game. I prefer ammo caps, even fps caps for SMGs before limiting their numbers all at once.
+1

if you put a rule of realcap, the situation is resolved and we give importance to the MG, as it was in time. Without forgetting that it enhances the dynamics of play ;-)

For this part I'm torn between my U.S. Para kit or a kit of French resistant and ... parler en français uniquement durant la game ...
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Old May 17th, 2012, 11:52   #112
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REALCAP will be enforced..

including realistic ammo loadouts.
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Old May 17th, 2012, 13:27   #113
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REALCAP will be enforced..

including realistic ammo loadouts.
+1 for the realcaps.

Can you explain real ammo loadouts? Does it mean real cap and a certain amount of magazines?

For my Thompson I use 30 round stick mags but I can carry a lot of stick mags in pouchs, satchet etc. For me a basic ammo loadout is 300 rounds if I can reload somewhere close (vehicles).

What about support weapons... since Airsoft support weapons dont really have an advantage over a Stg44, will we increase ammo for them?
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Old May 17th, 2012, 14:24   #114
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+1 for the realcaps.

Can you explain real ammo loadouts? Does it mean real cap and a certain amount of magazines?

For my Thompson I use 30 round stick mags but I can carry a lot of stick mags in pouchs, satchet etc. For me a basic ammo loadout is 300 rounds if I can reload somewhere close (vehicles).

What about support weapons... since Airsoft support weapons dont really have an advantage over a Stg44, will we increase ammo for them?
we will limit how much ammo is carried to the Historical , standard load.

as a general rule .. 200 rounds per person

Support weapons, 1000 rounds

Each faction will have to set up supply lines from their main camp
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Old May 17th, 2012, 14:30   #115
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At some of the Ontario games we have a member of our unit who runs an AK with a bipod and realcap filled mags spread through the section in Bren pouches. Although he is mobile with a support weapon that goes full auto sometimes he still has to have another guy with him, and others feeding him mags when needed. Just an idea of course.
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Old May 17th, 2012, 16:15   #116
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At some of the Ontario games we have a member of our unit who runs an AK with a bipod and realcap filled mags spread through the section in Bren pouches. Although he is mobile with a support weapon that goes full auto sometimes he still has to have another guy with him, and others feeding him mags when needed. Just an idea of course.
this is fine..
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Old May 17th, 2012, 16:16   #117
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2nd post updated with rules as they develop.. changes may happen
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Old May 17th, 2012, 16:33   #118
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Sorry for the advertising but h0td4m:

(BREN) Rock ZB26 - $1099

They also have the G&G Kar 98k mauser.

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Old May 17th, 2012, 16:35   #119
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Sorry for the advertising but h0td4m:

(BREN) Rock ZB26 - $1099

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saw that.. and k98s and STG44s where's your excuses now brother?

time to step up for the Fatherland!
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Old May 17th, 2012, 17:01   #120
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I'd like the Zb26 (Bren) but that's some bloody amount of cash... I still have to finish my kit ahhhhhhh
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