December 16th, 2007, 22:20 | #61 |
a.k.a. SniperChic
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My solution:
Keep putting rounds down range until they call their hits, if your sniping, dont give up your postion by firing too many times from the same position. If you know you hit him, and he doesnt call his hits talk to the game host. Best solution, claymores, 'nades....... with those it will be impossible to "just walk away" without calling your hits, and most of all their loud.
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DW48 Bolt Action Level 3 Certified A Veteran - whether active duty, retired or reserve - is someone who at one point in their life, wrote a blank check made payable to "The Country of Canada", for an amount of "up to and including my life."-- Author Unknown |
December 16th, 2007, 23:12 | #62 | |
8=======D
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The fact is... if we as hosts and organizers put in place standards and best practice guidelines.. and enforce them... the players will have to accept them.. or not play. There is already operating an informal player ban mechanism.. as I know of a few players who have been pretty much squeezed out of the main community due to behavior issues. The building blocks are already in place it is just a matter of formalization. I want to have a Game Host round table discussion about this exact initiative at TAC-08 it would be good to have as many of the hosts there as possible.
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Brian McIlmoyle TTAC3 Director CAPS Range Officer Toronto Downtown Age Verifier OPERATION WOODSMAN If the tongue could cut as the sword does, the dead would be infinite |
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December 16th, 2007, 23:18 | #63 |
Well, I liked the speech.
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December 17th, 2007, 00:29 | #64 |
thats right as long as you call you hits your having fun cause it real to you not the cheater... i dont even care if their cheating cause that means that i can shot at them more, and like brian said YOU get better not them.
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December 17th, 2007, 00:38 | #65 | |
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December 17th, 2007, 01:01 | #66 |
In his Trunk!
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I got clipped in the chin at Z3... I was running forward as well as leaning forward trying to reach a downed zombie when POW! right in the left side of the chin... I was off balance cause of the leaning and running and I ended up spinning and falling on my back laughing...
I was actually hoping for a decent skin break... or at least a nice war wound to show for it, but I didn't even get a welt or bruise... I felt violated. Oh well it was fun.
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"War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Numenor, and I would have her loved for her memory, her ancientry, her beauty, and her present wisdom. Not feared, save as men may fear the dignity of a man, old and wise." - J.R.R. Tolkien |
December 17th, 2007, 02:45 | #67 | |||
Join Date: Dec 2003
Location: Waterloo, kitchener, guelph, mississauga, north east toronto
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For players who don't know. Right now how it works is this. You break a rule at a game, that host then informs when he or she remembers, any other host who thinks they need to know (If the player for example is a GTA player with limited transportation..ie the TTC. Then it's usually just the local hosts in the GTA that get told.). Brian while a round table of HOSTS is a great idea, not sure TAC08 or even CANOP will be the proper venues for this idea... simply put we'd be too freaking busy with everything else we have to look after at either event to sit down with the others to hash out the system. A sit down meeting away from distractions, with someone taking notes of the whole meeting. I think as it stands right now break the host groups up into a Western Ontario (Durham region and west) and an eastern Ontario (East of Durham region) set of groups. We still have ontarioairsoft.com registered and we know the guy who owns airsoftontario.com getting someone to make that php system scarecrow has intergrated should be possible. We know who the hosts are. basically we can sit in our chairs and talk about it or do something. Honestly this is a helluvalot easier than convincing airsofters to organize. As long as they have fun and safe games who really is going to complain? also if they don't like it..they can host their own games...but most fields will prefer using hosts they know and trust (as Joe from FR pointed out...not everyone gets to host afterhours night games). Scarecrow any association will look elitist. I've reached the point of..don't like it? tough shit. Any host will know the cost and time put into the running of an event, and if we want to make sure we get maximum value our events, getting the best players attending is in the best interests of everyone else going. as for "other players who are not the 7 hosts so we don't get accused of nepotism or anything." this sounds like an oversite group...which honestly doesnt sound nessecary... if people dont like what's happening it would be easier for them to simply not go to games and arrange their own. having a suggestion area, a place to put postings on status of issues on hand, etc. would be better. I know I have to bite my tongue on occasion when I get someone telling me how to run something or other and who obviously has no clue on how to implement said suggestion. heck we could get a complaint email address setup that get's CC'd to all the hosts on the council or whatever it would be called... so everyone knows when one has an issue... oh and maybe something to qualify a person to sit with the group... say a specific minimum number of public games hosted and a vote to bring them on board? just a thought ok rambling again.
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Last edited by Zeonprime; December 17th, 2007 at 02:48.. |
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December 17th, 2007, 13:28 | #68 | |
A Total Bastard
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I am not big on complex governance or anything corporate. The simplier and more automatic we make they system, the better it will serve both hosts and players. I really like the idea of a system that lets me leverage information that say TTAC gets on participants that I can then become aware of when I host my next event. As it stands now its take 3 or 4 events for an asshat to generally come to the attention of all of us. The system I am proposing would identify problems earlier and hopefully let us intervene earlier and rescue what might be a good player who's just not 'getting it'. |
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December 17th, 2007, 15:03 | #69 | |
8=======D
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Anything that gets implemented has to be devoted to facilitating the indoctrination of new players.. and remedial action on problem players..the course of punitive action has to always be a last resort. I think that right now we are quick to write off players earlier than maybe we should.. or could if we had some remedial actions available.
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Brian McIlmoyle TTAC3 Director CAPS Range Officer Toronto Downtown Age Verifier OPERATION WOODSMAN If the tongue could cut as the sword does, the dead would be infinite |
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December 18th, 2007, 11:07 | #70 | |
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+1 |
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December 18th, 2007, 11:09 | #71 | |
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I had a chance to play with an old teamate last year and this is in Hong Kong where they play with ridiculously high fps limit for indoors and outdoors, and rarely is there any arguments about cheating and these guys are mostly kitted out to the tits, i saw a guy playing with a replica level4 vest with foam inserts. I certainly do not want to play with crazy fps aeg anymore i'm too old for that shit and i have done that trust me it gets very expensive, but i don't see a viable solution other than forcing players to go through some sort of training or certification program to play then maybe the rating system Scarecrow mention will work. by just simply banning players from organize games will only force them to go else where and spawned another group of potentially dangerous and irresponsible players without the benefit of the proper education of the game "I am not big on complex governance or anything corporate. The simplier and more automatic we make they system, the better it will serve both hosts and players. I really like the idea of a system that lets me leverage information that say TTAC gets on participants that I can then become aware of when I host my next event. As it stands now its take 3 or 4 events for an asshat to generally come to the attention of all of us. The system I am proposing would identify problems earlier and hopefully let us intervene earlier and rescue what might be a good player who's just not 'getting it'." totally agree on the above comment by Scarecrow but what we should concentrate first is how can we help those players to play the game as it was intended to be played |
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December 18th, 2007, 11:13 | #72 | |
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December 18th, 2007, 11:17 | #73 |
Guest
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Needs more Darwin.
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December 19th, 2007, 18:50 | #74 |
A Total Bastard
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To some extent yes, but Darwin also creates intense friction at a game, on the boards, etc. To an earlier point, as much as it pains me to admit it, it really is up to those of who have played for a while to take new players and somehow get them indoctrinated BEFORE they hit the field for the first time and make all of those embarassing and deadly mistakes that can result in a bad rep for months or years.
A target rich environment is only available when you have enjoyable targets to play with. An enjoyable target is one that knows the rules and plays by them and stays in the sim. I think things like the Plantation Noob day or other events like CANOP can do a lot to lessen potentially bad incidents and it also gives no excuse to those who choose to behave unacceptably when such events are available to be attended. Jesus, sounds like OASA all over again. Please god, just shoot me dead right now. I like the host controlled online rating and invite/signup system. Last edited by Scarecrow; December 19th, 2007 at 18:52.. |
December 19th, 2007, 20:50 | #75 |
8=======D
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Well...
One of this issues with "getting organized" in the past has been quarum of players..
if we organize in the middle.. with the hosts... then we don't need to agree to any majority mandate.. We can as a small group make decisions that can be implemented .. Its already happening.. Zeon has been pushing this direction for a while.. and frankly there is no reason not to get it going ... It is a heck of a lot easier to get 6 -10 people on the same page than it is to get 200-500 Short term.. we agree to feedback loops for censure of abusers. We harmonize a very basic ruleset. Longer term we implement indoctrination procedures for players, The hosts.. as a group essentially are in a position to impose structure..we do already every time we publish rules.. And the population of players already accept the authority
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Brian McIlmoyle TTAC3 Director CAPS Range Officer Toronto Downtown Age Verifier OPERATION WOODSMAN If the tongue could cut as the sword does, the dead would be infinite |
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