August 31st, 2013, 00:00 | #46 |
Milsim is trying to simulate real life as close as possible providing it's just a game. Medics in real life usually aren't there to quickly patch the guy up and have him go back into the fight like nothing happened after he's been SHOT. Medics are there to keep the guy alive, but the guy is still going to be out of the fight, medevaced back to wherever (KAF would be example in recent events for us). If you are going to use medics, I'd focus on perhaps shortening the respawn time for the guy that's been treated, but I would not want to have the guy continue as if nothing happened, just because someone managed to come up to him. It takes away from the overall casualty impact on the team strength. Just my opinion.
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August 31st, 2013, 08:37 | #47 |
Peer Review: Art of War Op Blood Diamond
I have always preferred straight elimination games. It really gives you a sense of accomplishment if you survive. These games are few and far between to much COD instant respawn impatience.
I like conclusions to a game, not constant medic respawn firefight. If a game ends fast reset and do it again and learn from your mistakes. You do not see guys doing crazy stupid attacks when there is no respawn. And if they do and succeed then they used the appropriate level of initiative and daring to carry it off knowing they could not be medic'd or respawned. That is what makes memories.
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WOLFPACK U-96 Cry Havoc, Let slip the Dogs of War! "Opportunities multiply as they are seized." - Sun Tzu, The Art of War Last edited by MADDOG; August 31st, 2013 at 08:44.. |
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August 31st, 2013, 11:27 | #48 | |
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WBR Last edited by CR0M; August 31st, 2013 at 11:47.. |
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August 31st, 2013, 13:26 | #49 |
Agree, no respawns is a skirmish game, and those would be limited to smaller areas and would end rather quickly, or you risk people waiting for hours to play again. Respawns should be seen as reinforcements, and they don't come too often, forcing you to pick your fights and know when to charge and when to retreat and fight another day.
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September 6th, 2013, 02:21 | #50 | |
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In both cases I made a couple nerf "whistle rockets" available as objectives (reset after use). the "HFS!" factor when the gunship came out was great and it was actually taken out with the nerf rockets far more often than I expected. |
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