February 2nd, 2012, 04:45 | #46 | |
Delierious Designer of Dastardly Detonations
Join Date: Dec 2001
Location: in the dark recesses of some metal chip filled machine shop
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An emplacement also needs strict area control to assure that other players don't walk past the firing axis. Obstructions like a sandbag ring could prevent the uninitiated from walking past the barrel during firing, but this kind of site building is not typical in most airsoft skirms. Mortar crews must be well trained for them to be safe. All these safety issues coupled with the need for the round to be light (so as to be safe downrange) makes it difficult to make something with a significant effect at the impact site. That and you have to be willing to lose the round too.
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February 2nd, 2012, 12:44 | #47 | |
Prancercise Guru
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All that said, there will naturally be a few people who want to drop the elevation and direct fire it. They're the ones who wreck it for everyone. If you had your own back forty it's be fun to have a BBQ and supercharged lawn darts day. Just imagine 2 mortar teams dueling. For use in a game I could only see this ever being used by the event staff, and as icing on the cake to add character vs. something used constantly during play.
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Airsoft, where nothing is hurt but feelings. |
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February 2nd, 2012, 13:01 | #48 |
Tys
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Some guys I know pull out their launcher at select games...it's more of a bazooka / air cannon type of afair.
It fires a bag of BBs at a time and there's a pretty lenthy safe MED. It's used as indirect fire (it's mostly used as a prop in very controlled circumstances). Feels like a 12g going off. Their description of how it'll blast a 1" bolt clean through car doors sets the "it shouldn't be directly shot at anyone...don't leave it lying around for dummies" stage pretty clearly. They don't bring it out very often for the reasons that it's use is often very limited (no-one really wants to be obliterated en-masse by a down pour of BB's from the sky)...and that it'd be very dangerous if an idiot got their hands on it. The usefulness/risk isn't worth the fun factor at general games. |
February 2nd, 2012, 13:40 | #49 |
I've made these rockets before when I was young.
It is how I broke my first pair of glasses. |
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February 2nd, 2012, 14:13 | #50 |
Add parachute, make it rain BBs in Mid-air, you've got something gameable
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February 2nd, 2012, 14:33 | #51 |
As soon as you crack open a chemlight, you only have a couple minutes of any kind of glow left. You have to have an anaerobic environment for the glow to persist. That's why in Predator 1+2 they had to reapply the KY Jelly/Cyalume mix like crazy to keep his blood "fresh". :P
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February 2nd, 2012, 14:52 | #52 |
Cobalt Caliber
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Well there also is glow in the dark paint but that stuff is iffy in brightness.
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February 2nd, 2012, 14:55 | #53 | |
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These guys make some ridiculous stuff. Only glow in the dark paint worth looking at. |
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February 2nd, 2012, 21:56 | #54 | |
Delierious Designer of Dastardly Detonations
Join Date: Dec 2001
Location: in the dark recesses of some metal chip filled machine shop
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Quote:
That is so awesome. Reminds me of a SADARM anti armor weapon design.
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February 3rd, 2012, 06:05 | #55 |
Sounds like a good concept, the shell wouldn't do too much damage to a non helmeted
player, but in the event of a parachute malfunction getting struck by a AI grenade falling from the sky would suck. I know alot of players that refuse to wear helmets for many reasons, having artillery lob anything larger than tennis balls is a bad ideal in my books. Maybe a future ideal would simply be Shell that would come apart and rain bbs earthwards. The 2 part shell is a great ideal Ethier a very simple weighted noise piece that comes apart when the projectile starts it ascent earthward, or a shell using a tilt switch and solenoid to seperate the shell. I am no engineer, so I'll just leave my 2cents out to others with more formal technical training to nitpick at. |
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February 3rd, 2012, 06:07 | #56 | |
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February 3rd, 2012, 22:03 | #57 |
I have to say, If any of these are going to make it into the game, My money is on the air burst.
Like someone else said keep the height of the barrel above 72" and use variable pressure to determine range, not barrel elevation. |
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February 3rd, 2012, 22:12 | #58 | |
aka coachster
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:evilthought: Although, if they made them, I'd likely buy some. My only recommendation is that it's an upscaled xmpb4 for quicker loading time. Oh, and some type of a safety for when we run high psi. :evilgearsbegintoturn: damn you kingsix! |
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February 5th, 2012, 00:46 | #59 |
To those who are immediately writing this off, this is progress. Decades ago people said there's no way to shoot each other safely and now it's our hobby. A mortar that can easily be fired and launched is a marvel in itself. We just have to work on the munition that's all.
Regarding helmets, you wear them to protect your head from flying frag and debris so this would give you a reason to wear a helmet. Those who still protest would have to sign a waiver (or have it covered in the field waiver) that if you only wear a boonie with shit flying through the air it's your own damn fault. I think it's awesome and it's a sign of progress. Give it a few years and our mighty brains and we'll have good tweaks and ideas. I've waited seven years for a mortar and now we have it. I'll wait a few years for a better munition that rain BB death safely on all who oppose me.
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Staff Sgt. James Forbes, 1st Platoon, Bravo Company, 2d Battalion, 503d Infantry Regiment (The Rock), 173d Airborne Brigade (Separate) |
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February 5th, 2012, 21:08 | #60 |
Crackers
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