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Passwords - Night Ops or other 'need-ID' scenarios

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Tactics, Techniques and Procedures

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Old July 20th, 2009, 13:44   #16
Oborous
 
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Quote:
Originally Posted by Danke View Post
Having someone authenticate on the radio with a sign/countersign is a pretty normal proceedure. I haven't run across it yet but I am sure there are games out there were folks sneak onto an opposing team's radio net.
Hiya,

Sorry, caffiene hasn't clicked in...

Has anyone tried this with radios and any suggestions on making it better with radios? I've seen this work once well, when we had maps of the structures and the buildings were all named, so we could sign/counter-sign while letting people know of -where- we are and where we were going.

We've tried using the sign/counter-sign even over radio so everyone is using it, as cheap motorola radios constantly crap out on us... or someone is freaken VOX'ing.

But, this doesn't seem as effective as I'd like it to be... so wondering about how people explain the concept to players and when to use it?
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Old July 20th, 2009, 14:07   #17
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Typically you'd save authenticate for when you get orders over the radio. once again this is a real world deal so you're klicks away from the folks issuing the order and you can't just stroll back over the hill to make sure the person on the other end is who they say they are.

So, you are out on patrol and a message comes across, we've made contact with the enemy and their base is on hill XXX, we need everyone here to support us now and over-run them.

Great idea, you've found the enemy and used the radio to bring your team to bear and make sure they don't escape.

But wait a minute, what if it's someone from the other side who's spent the last hour listening into your call signs and voice procedure? They'll have your whole group haring over the hills for no reason or being sucked into a hasty ambush!

So after you get the message where you need to say "are you serious", you say something like "Bravo Five, Authenticate". They will respond with a one time code word that shows the message is coming from who they say they are, and not someone jerking with you. Voice procedure can be somewhat fluid but you do want to keep it short and sweet, the reply would be like "Bravo One I authenticate Pumpkin".

This is where you need a designated signaler who'll have those keywords written down and handy. No point in trusting memory at that point. The signaler at the other end in HQ will have a similar list for each group out in action and will strike out each as it's used since as soon as it's been said over the air it's no good any more.
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Old July 28th, 2009, 13:41   #18
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I'll delete mine too till we get a ruling from the mod on if it's sensitive enough.

I have a feeling it can be found elsewhere on the net. If it's open sourced already thn posting it here probably won't make that big a difference.
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Old July 28th, 2009, 14:16   #19
m102404
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Oh...sorry...we just did that at one of the last games...thought it worked well.

Please delete (or I'll delete it) it if it's one of those no-no-talk things.
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Old July 28th, 2009, 14:21   #20
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What we used to do was probe, wait for the challenge and then fade back. Probe at another spot and issue the challenge, get the response, and then go to town.

So if some ones starts walking away after a challenge light them up (except if it's me, I'm OK).
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Old July 28th, 2009, 15:26   #21
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You can't breach OPSEC if you weren't ever given possession of confidential military information. Randomly stumbling upon actual military procedure through one's own imagination is not the same as giving away secrets.

If it's something that can be guessed by a bunch of weekend warriors with no prior military background, it's probably not that complicated or crucial in the first place.
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Old August 6th, 2009, 00:11   #22
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Quote:
Originally Posted by youonlywish View Post
My first of many contributions I'm sure...

I've found this little trick useful more and more as the games go by.

Create a password system to ID team members and threats in low-visibility environments.

Password - Reply... that's how it works.

Come up with a standard password, or a question to ask a passing unidentified person - thier reply must be correct.

IE:

Passwords Replies
Storm? River!
Flash? Thunder!

Dynamic passwords are even better.

Say, if you used a number system to ID threats...

The password is any number - the correct reply is 5 numbers above that one.

For instance:

Password Reply
5 10!

Of course, an incorrect reply can be followed by an easy kill.

So let's run it through in a scenario:

Player A spots movement, then the tip of a gun in a night op, but can not make a clear ID of Player B, hidden behind a barrel.

Player A: "2!"

Player B: "7!"

Players A and B meet up and continue down the field. They spot Player C, hidden behind some shrubs.

Player B: "1!"

Player C dosnt move.

Player B: "1! Last Chance! 1!"

Player C: "Are you guys on Alpha team?"

Players A and B open up on Player C, obtaining an easy kill.
It can also result in hilarity when both teams inadvertantly pick the same number... I seem to recall that happening at FR a while back...
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Old August 6th, 2009, 11:47   #23
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If it's something you figure out, that's no breach... but someone then confirming that it's a 'real' way of going about the process is a breach. "Dude, that's how I do it in real life".


Quote:
Originally Posted by The Saint View Post
You can't breach OPSEC if you weren't ever given possession of confidential military information. Randomly stumbling upon actual military procedure through one's own imagination is not the same as giving away secrets.

If it's something that can be guessed by a bunch of weekend warriors with no prior military background, it's probably not that complicated or crucial in the first place.
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Old October 31st, 2009, 06:16   #24
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We use password like this in Hong Kong:

Player A had tracked movement behind a door and it's Player B,who is his teammate.

Player A:Snow(it's white)

player B:Flour(it's white )

They gather up and continue to move.

So it's about things that have the same characteristics.
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Old October 31st, 2009, 11:55   #25
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I find this too complicated to think of when under stress.
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Old November 2nd, 2009, 17:20   #26
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We find it useful to have three passwords:

1.) A challenge password system - we use the number addition system and before we head out we issue the number, in this example it is 10.

1 Group - "Stop, 6."
2 Group - "4."
1 Group - "Carry on."

2.) A running password - used for entering a known friendly occupied area when there is no time for a challenge (ie; being pursued) the password here is "My f***ing feet hurt".

1 Group (running towards friendly forces) - "My f***ing feet hurt!"
2 Group - "Carry on."

3.) A light recognition (used when noise is a no go or over large distances) - Same as an addition password but done with lights.

1 Group - 2 red flashes
2 Group - 3 red flashes in return for a total of 5

Havent come across a situation where one of these three methods havent worked for us.
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Old January 21st, 2010, 14:37   #27
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[QUOTE=Endymion;1027760]Quote:
Originally Posted by Mr.Hitman
These are also called challenge number/code.

You have to be at least over the level of grade 4 mathematics to succeed to live.
<snip>
Example 2: Subtraction of 7.
A: 10
B: 2
<snip>

<cough>QUOTE]


10 minus 3 is 7, 10 minus 2 is 8.
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Old October 5th, 2010, 21:10   #28
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Old October 6th, 2010, 13:54   #29
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Originally Posted by HUA? View Post
We find it useful to have three passwords:

1.) A challenge password system - we use the number addition system and before we head out we issue the number, in this example it is 10.

1 Group - "Stop, 6."
2 Group - "4."
1 Group - "Carry on."

2.) A running password - used for entering a known friendly occupied area when there is no time for a challenge (ie; being pursued) the password here is "My f***ing feet hurt".

1 Group (running towards friendly forces) - "My f***ing feet hurt!"
2 Group - "Carry on."

3.) A light recognition (used when noise is a no go or over large distances) - Same as an addition password but done with lights.

1 Group - 2 red flashes
2 Group - 3 red flashes in return for a total of 5

Havent come across a situation where one of these three methods havent worked for us.
this is what was taught in my basic
running password mostly are for patrols groups on the way back or runner coming back.
never seen the light thing worked lol, always an idiot who never bring a flashlight.
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Old September 24th, 2011, 19:42   #30
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great idea , and this below is standard military patrol stuff.

called patrol number ............lets say patrol number tonite is 9.......

when challenged (asked) the reply MUST AD UP TO 9

asked 6
reply3
everyone happy .........
wrong answer............ping ping ping !!!




The password is any number - the correct reply is 5 numbers above that one.

For instance:

Password Reply
5 10!

Of course, an incorrect reply can be followed by an easy kill.

So let's run it through in a scenario:

Player A spots movement, then the tip of a gun in a night op, but can not make a clear ID of Player B, hidden behind a barrel.

Player A: "2!"

Player B: "7!"

Players A and B meet up and continue down the field. They spot Player C, hidden behind some shrubs.

Player B: "1!"

Player C dosnt move.

Player B: "1! Last Chance! 1!"

Player C: "Are you guys on Alpha team?"

Players A and B open up on Player C, obtaining an easy kill.[/QUOTE]
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