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November 20th, 2006, 20:01 | #1 |
Winter Game
Hey wanted to try my hand at making a game so this is just something i put together with the help of Darklen at RAAT , post some feedback and also ignore the spelling
Operation : Glacial Rush Part 1 Teams British SAS / Canadian JTF2 Northern European Coalition BackRound The year is 2054 and the second iceage has arrived forceing Norway , Sweden and Finland to evacuate their population to emergency camps in Goteburg , Helsinki and Oslo. All these camps are being supplied by a main base in Poland where the three countries leaders discuss what to do over this situation. With similar effects happening to Britain the population has been pushed down as far as Liverpool. With food running out fast the 4 countries have went back to their roots and began pooring millions into their fishing industries. Althought this sparked small naval conflicts the largest was to come form a small island exactly in the middle of Britiain and Norway in the north sea. What made this so important was this recently tapped oil reserve has been taken by the Norwegian. With oil running low fast in Britain they have decided to take this key island its reserves can supply the British camps for 5 years by its self. The island has no military personnel on it right now but after seizeing british attack plans the NEC has sent 2 brigades to defend the island. With this jump in soldiers on the island the british could not send that many SAS agents so they called on their colonys to support and Canada answered the call sending 150 JTF2 Soldiers to assist. With a combined force of 375 Special force soldiers the assault is to take place on Febuary.27th. With shelling starting on the 25th to produce casualties on the defending side and 2 nuclear subs sent to the east to prevent renforcements for the NEC. Objectives Primary British SAS / Canuck JTF 1) Cut Communication from island to NEC HQ ( 1h ) 2) Secure Rear dock to bring in reinforcements / Supplies 3) Secure Oil rig 4) Detonate NEC Pipelne 5) Retrieve Manifest 6) Prevent Escape Of officers at dock (5 officers) 7) Hunker Down until relieved by elements of the Queens Guard (1h) NEC 1) Defend Comms Hut 2) Defend Dock 3) Defend Oilrig 4) Defend Pipeline 5) Defend Manifest 6) Escort officers to rear dock (min 3) 7) Regroup and counter attack the oilrig and seize British radio and call off the queens guard IMPORTANT - Try and Reclaim docks BONUS : Search Officers for info on location of documents PLAN B British SAS /Canuck JTF If unable to cut communication fall back to beachhead and call airstrike on comms hut (25 ticket bleed) If unable to secure dock final obj time increased to 1 hour 30 minutes and highcaps prevented for 30 additional minutes If unable to prevent officer escape you get shelled and lose 10 tickets NEC If unable to Defend Oilrig Attempt plant explosives at control console If unable to save 3 officers attempt to find documents and destroy them If unable to retake oil rig attempt to get back to docks and escape SPECIAL RULES Every 30 minutes a team is in control of the dock they gain one asset Medic , Medical supplies , 5 tickets BRITISH CANUCK - only use Low / Mid Caps until dock is secured Officers can be searched dead or alive When hit you are down for 3 minutes can be captured by opposeing team for 15 minutes and must answer their question truthfully to the best of your knowledge Iff you are an officer and you are hit and searched hand over information on docs if you have them - When objective 6 is active if you are hit you remove your officer markers and respawn as regular soldier Material Needed 5 Officer Tags Documents Map to documents Red arm bands Location Markers Medic Tags |
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November 20th, 2006, 23:09 | #2 |
Good to see new guys, especially Atlantic Canadians try their hand at setting up special games, however you've posted it in the wrong forum... I'm sure a moderator will move this... Pm me (I'm also from Nova Scotia)
Welcome aboard!
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< ATLANTIC AGE REP > Buyer & Seller Ratings Curiously enough, if you take the sine of 666°, you get 0.80901699, which is one half of negative phi, or perhaps what one might call the "anti-phi" / It is opposite of balance and harmony ergo: chaos and disharmony. |
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November 20th, 2006, 23:45 | #3 |
Dang didnt change yet lol , moved this summer after training im now in Alberta
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November 21st, 2006, 01:13 | #4 |
In that case POST IN THE RIGHT SECTION! ;P
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< ATLANTIC AGE REP > Buyer & Seller Ratings Curiously enough, if you take the sine of 666°, you get 0.80901699, which is one half of negative phi, or perhaps what one might call the "anti-phi" / It is opposite of balance and harmony ergo: chaos and disharmony. |
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