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View Poll Results: What should the FPS speed be for indoor CQB | |||
300 | 22 | 10.28% | |
320 | 28 | 13.08% | |
330 | 32 | 14.95% | |
350 | 112 | 52.34% | |
Over 350 | 20 | 9.35% | |
Voters: 214. You may not vote on this poll |
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April 10th, 2008, 21:32 | #46 |
Cushak... you say that one point to airsoft is mill sim... but then say that we should wear gear that lets us feel the hits... WTF.... when in CQC, the millitary dosnt wear t-shirts. with alot of full length camo it is hard to tell what is a hit. if you are aiming for mill sim you cant wear gear that alows you to feel it!
and as for the FPS, do you guys really need to complain over 50-30 fps like really grow up... i realize that you might not want to go with full face mask, so just get something to cover your teeth. just cuz the max is 350 dosnt mean that you will be at any less of a disadvantage if your gun is at 320 or even 300... with short distences like this, if you think that you will be at a disadvantage for range, thats what they invented the hop up for!!!! with an FPS limit of under 350, you eliminate any new airsofters as most of them can not mod a stock gun to play on the feild. and if you say that you do not want to play with new airsofters, then you are wishing for the end of our sport (please please please do not expand on this idea... there are enough sky is falling threads here) to ensure the development of our beautiful sport we must grow! i know for sure that i am NOT modding my guns that are well tuned for all events in my province to play in a field with lower FPS limmit that is not necessary! Last edited by theshaneler; April 10th, 2008 at 21:55.. |
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April 10th, 2008, 21:46 | #47 | |
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For the record, I put this poll up with semi-auto in mind. I apologize for not stating that in the beginning, but at this point I don't think it matters. Now, I know I will not please everyone, and if I had been involved with Airsoft for years I would not even have asked this question because I would have already known the answer through experience. However, I am brand new (started this in January) so it is in my best interest as a business owner to ask and go the way I see fit after I have the info I need.
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Counterfeit Combat Melville, Saskatchewan Operation Mason Relic Owner |
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April 11th, 2008, 00:20 | #48 |
Well, now you've got a mostly official notice that 350 is accepted widely across canada.
As for the Semi/Full debate? Just have two different slots of game time, one with full auto, one without. Alternate the slots. I know that I rarely use full auto. Hell, I've got an AEG that only shoots semi and I'm fine with it. This way people who are playing full auto and want a "break" can hop into the semi slot, while people in the semi-slot who want to give the full auto a try can hop into that. It's fair, it's going to please the most amount of people, and you've got a standard FPS MAXIMUM (that's the key word, maximum, not all guns are going to be shooting 350, hell, they'll most likely be 320-340) to go by. Setting up semi/full games from there should be easy. Hell, buy two packs of zip ties, one red, one yellow. The ones that meet the full auto requirement (I believe you mentioned 320) get a yellow zip tie. The ones that go over that, get a red one. Makes life easy for you.
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April 11th, 2008, 00:30 | #49 |
I think Firewalker's suggestion of alternation blocks of semi/auto is a valid one. Personally, I wouldn't play a no-auto game unless it's a pistol/shotgun-only game. I played CQB this winter almost entirely with just a pistol on semi against people with AEGs on full auto and had a lot of fun. IMO, having people running around with replicas of automatic weapons but limiting them to semi is something of a mood killer, even if one is on the receiving end.
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"The Bird of Hermes is My Name, Eating My Wings to Make Me Tame." |
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April 11th, 2008, 00:31 | #50 | |
I got shot from 3 feet with a gun shooting at 400FPS and it diddent hurt that much. this was this weekend at a game i went to. that was wearing my camo and my tac vest when it was undone.
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April 11th, 2008, 00:33 | #51 |
8=======D
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Why Semi only?
Because then you have to actually shoot at your target and not just spray an area.
People with poor shooting skills, get better, People with good shooting skills earn success. In addition I enforce a "realcap" mag limit. If you are running a DEagle.. you get 7 rounds per mag, mp5 has 30 Most people with realcap loads... even if they could fire auto , don't.
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Brian McIlmoyle TTAC3 Director CAPS Range Officer Toronto Downtown Age Verifier OPERATION WOODSMAN If the tongue could cut as the sword does, the dead would be infinite |
April 11th, 2008, 00:45 | #52 |
April 11th, 2008, 01:02 | #53 |
Red Wine & Adderall
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Unless shes a .357 DE then you get nine, but come on! if you got a DE it has to be a hand cannon.
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"Its only a little bit on fire" |
April 11th, 2008, 01:26 | #54 | |
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Last edited by kmsakura; April 11th, 2008 at 01:30.. |
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April 11th, 2008, 01:38 | #55 |
This is one thing that no one has really touched on. Mag limits.
I'm going to go out on a limb here and say that most airsofters use midcaps. At XT they use midcaps, and only allow midcaps (if memory serves me correctly; haven't been in ages). Midcaps with semi-only @ 5 mags/ person (average) = a lot of unspent ammo. Real caps with semi-only @ 5 mags/ person = probably need to refill. Midcaps with full auto @ 5 mags per person = probably need to refill. Real caps with full auto @ 5 mags/ person = either a lot of chosen shots OR short games. Personally, I think if it's gonna be a full auto game, it should allow midcaps, for the simple reason that it will let the games stretch out longer. People still have to be smart with their ammo, but they can also be a bit more liberal and have a bit more "Action Movie" moments. Not saying that noobs will be as responsible with their ammo, but most experienced players will have no problem maintaining trigger control. If it's gonna be semi-only, then real-caps (or mids filled to real-cap capacity) will make it a lot more interesting. when you've got 340 bb's (that's 68 x 5) and are only firing semi, it'll take you a while to run out. Hell, using my SR-25, I have to try hard to go through one mag of 120 in a skrim. Though I do have to say, I'd love to try a real-cap full auto game sometime. It'd be nice to see what it's like. Also, another way to limit the ammo, is to restrict the amount of mags allowed on a person. If you, say, do decide to do 350, full auto. You can limit each person to 4 mags and only 4 mags (midcap). This will promote more responsibility. Hell, if people are stuck with only 272 bb's, they're not going to want to spray and pray if that means they've gotta spend ~5 minutes at respawn reloading. This is all my opinion though. I've not run an airsoft CQB building before so take it as just an airsofter's opinion. EDIT: And for the record, the "Blocks" concept is not my own, just repeating some very good ideas that I happened to agree with that have been brought up elsewhere.
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April 11th, 2008, 01:39 | #56 | |||||
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Semi/Auto - whatever, both are fun and present unique challenges. Last edited by Cushak; April 11th, 2008 at 01:47.. |
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April 11th, 2008, 02:08 | #57 | |
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Perhaps what needs to be done is everyone needs to find out what the community at large uses and use that across the board. Set a standard for everyone in the country as far as FPS goes. Standardization is the problem, not "ouch factor" or anything like that. All our CQB places are different. Some have corridors that don't accommodate the lower fps (in that a shot from a pistol doing 280 sometimes even drops off before reaching the end). That's why we have the higher FPS, on top of that, all the gear people wear, some that's going 280-300 when it finally hits someone isn't going to be felt. It's barely going to be heard in the raucous rooms of a CQB arena. My question is why lower FPS because of some perceived threat that doesn't actually exist? Please, if you can find evidence showing that 350 is significantly more dangerous than 300 when following safety precautions, I'd love to hear it. Is 350 more dangerous than 300? Not if you're wearing the proper protection, so any point on that is moot. The only way ~350 FPS is going to hurt someone is if they have a T-Shirt and Bermuda Shorts on and aren't wearing safety equipment (eye/face protection). If you show up in that, you're begging to be hurt. The honus is on the player, not the location, to protect themselves adequately from any threat, real or percieved, to their safety and comfort. Besides, the poll speaks for itself. The community has shown that 350 is an acceptable limit. And that's what it is. A L-i-m-i-t. It's not a target. No one has ever said we're all going to show up with guns shooting 350 on the button. But reducing to 320 or even 300 when a stock gun is shooting 340-345 is just ludicrous. Literally, it's 70 dollars and half the life expectancy (or more if the user is inexperienced) of the gun vs 15 dollars for a face mask and a free pair of testicles should they decide to grown them.
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April 11th, 2008, 02:51 | #58 | |||||
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So if the situation allows for a lower fps (no need to worry about range etc), why not? Quote:
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My point isn't about "not having testicles", it's about what's the point? If it was about "having the balls", why doesn't someone just enlist and go over to the sandbox to get shot at with real bullets? I'm not arguing against people who's opinion is that 350 is a good limit for this CQB building (Ultra tight engagements). I'm only asking for a reason other than a) "Grow some balls" or b) "I'm too lazy to change my springs". Other than those two, why would you say is a good reason. (I don't consider "life expectancy" a good reason. The only two mech boxes I can see this affecting are TM's (280 anyways) and PTWs) |
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April 11th, 2008, 02:54 | #59 |
Red Wine & Adderall
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I miss my testicles.
EDIT: Stupid spam bots, they do go after polls!
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"Its only a little bit on fire" |
April 11th, 2008, 02:58 | #60 |
that is the longest bot post i've ever seen. "now includes fake youtube links, and pornographic pics!". Reported.
back on topic: i prefer 330 fps and under for cqb. |
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