February 17th, 2014, 22:35 | #31 |
Under the common rule of thumb of "dont make a shot you wouldnt want to take" I would suggest that anyone who brings this to a game and believes they should be allowed to use it... The game host should shoot them in the face with one.
__________________
Stabface Custom Embroidery Name Tapes Team Patches Hats Custom Embroidery www.stabface.ca |
|
February 17th, 2014, 22:39 | #32 | |
ASC's Whiny Bitch
|
I want these!
__________________
Quote:
Certified Level 3.1415926 Orbital Weapons platform Certified |
|
February 17th, 2014, 22:53 | #33 |
ok
i'm interested and curious i can see a use for the smoke as a smokescreen in airsoft my question are they here in canada yet? price? and reloadable or one time? |
|
February 17th, 2014, 22:54 | #34 |
Not Eye Safe, Pretty Boy Maximus on the field take his picture!
|
1) the nerf vortex rounds have the rifling built into them
2) rifling doesn't do shit for spheroid ammo at low velocity 3) thunderball nades can easily be modded to have a hopup, which would probably make them significantly more accurate and have longer range (you just put a rubber strip on the top of the nade and align it properly in the tube) 4) a spheroid with a rifled spin induced on it, at low velocities, would suffer the same effect as a hop up spin, and invariably spin wildly off course in random directions. The effect works well in real steel because a) the projectile is traveling too fast to get that sort of "grip" on the air to have any major effect, b) it creates a sort of gyro preventing the bullet from tumbling in random direction which is also an effect of hopup, and c) no firearm maker cares what happens to a bullet when it reaches sub-lethal velocity. |
February 19th, 2014, 19:20 | #35 | |
Quote:
He shot back. Neither got hurt anymore than a regular shot from a 168rnd shower. I can see the foam/smoke thing hurting someone if hit in the wrong direction (there is an uncovered end), but that can be solved with a simple piece of orange safety tape. It will act as a fin and flip the smoke right-way in mid air. And land on the foam/padded end if it hits someone. Will have to do some tests this summer... |
||
February 19th, 2014, 20:08 | #36 |
man, i wann try some smokers and blasters
(not in a game) |
|
February 27th, 2014, 22:57 | #37 |
Did some body tried the " powder " round from airsoftpyrotechnics ? ( same as the tag grenade ) they have 2 models who are non-pyro
Sent from my iPhone using Tapatalk |
|
|
Bookmarks |
Thread Tools | |
|
|