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September 2nd, 2009, 16:58 | #16 | |
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"CONTACT 50 METRES!!, uh.. LOG??!" "WHAT LOG WE'RE IN A FOREST FILLED WITH MANY?!" "Uh, black blowing in the wind thing?" 10 minutes later of covering fire and careful moving up. Hey look a garbage bag. OOPS
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Johann Hansen. 1./SS-Pz-Gren. Rgt. 20. 9th SS Hohenstaufen. Ontario's Largest WW2 re-enactment. OP Woodsman. Join us! |
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September 2nd, 2009, 17:02 | #17 |
This isn't rocket science guys.
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September 18th, 2009, 19:17 | #18 |
It's ASC, dude. Wiping one's own ass is challenging enough for some of them!
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IN OMNIA PARATUS |
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October 9th, 2009, 13:06 | #19 |
lol, just use the GRIT system as indicated earlier.
its effectiveness is in the preperation. everyone knows where and who everyone is. Alpha through delta fireteams, etc. and the land is already sectioned off, with reference points given before the fight starts. ie, when you are advancing forward to contact, as you go you point out landmarks and give them logical nicknames "bunker on ridge at 2 o'clock will be known as, bunker" "copse of trees at 12 o'clock will be known as copse of trees" etc, so when contact is made they yell contact and double, tap, find cover and communicate and call out a GRI (group, range, indication...as mentioned earlier). this communication is passed up the chain of command (seems long but takes a sec, because the section leader would be right in the middle), where the section leader issues the "t" in GRIT, or type of fire. this is where he will say, "charlie team, 20 metres, two fingers right of bunker, lone rifleman, rapid rate, go on!!!" charlie team suppresses and the section commander then would issue his next set of orders, which would deploy support (which charlie is doing right now), and then would proceed to tell whichever fire team is best suited (location, weapon type, etc) to move in and make the kill. if your team focused on small level communication like this it would make your team highly effective in dealing with typical airsoft scenerios. not much more is needed than this. For a more quiet option, radios can be used, and hand signals if things are a lot closer together. but as soon as rounds start going downrange, silence goes out the window anyways. kill the enemy and move forward. be a steam roller of death. |
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October 13th, 2009, 16:30 | #20 |
http://www.2flashgames.com/2fgkjn134...gnals-2905.jpg
its for police but it can work for military,airsoft,marines. easy and fast to understand. cheers
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SHM SpearHeadMerc. Legion |
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October 14th, 2009, 05:48 | #21 | |
*AV revoked*
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October 14th, 2009, 07:17 | #22 | |
E-01
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Look at current videos of combat operations, just use plain English/French like they do. Seriously, "12 O'clock, 150 ft.," unless the dude's bopping around the field like a kid on a playground, odds are nobody knows what you're looking at or you're already taking sustained fire and everyone's returning fire anyway.
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October 14th, 2009, 10:04 | #23 |
Le Roi des poissons d'avril
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The O'clock position is relative to the squad direction of travel and the distance is an estimate for how close/far to look. If our squad was in a defensive position, this methode is irrelevent, as each buddy team will have their sector of control and will call their target among themself using terrain referances.
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Vérificateur d'âge: Terrebonne |
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