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Old December 8th, 2006, 14:28   #34
MadMax
Delierious Designer of Dastardly Detonations
 
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Join Date: Dec 2001
Location: in the dark recesses of some metal chip filled machine shop
The range test will actually take a fair bit of time. Each added variable multiplies the number of trials to be run. We also want to do a fair bit of other research if we're going to go through the trouble of setup:

for example:

-ten shots per unique setup
-4x AEG spring setups (~stock, ~330fps, ~380fps, ~420fps)
-11x total barrels: 4x M4 barrels (stock, TK, PDI 6.50, PDI 6.01), 3x M16 (stock, TK, PDI 6.01), 4x P90 (stock, TK, PDI 6.05, PDI 6.01)
-5x/7x total bb types: Maruzen 0.29g Grand Master, 3x Guarder (0.2, 0.25, 0.28), Excel 0.2g, for only one B/A setup: Straight (0.36, 0.43)

That limited but generally comprehensive results in 220 unique setups (the b/a tests on heavy pellets is not to be done with AEGs). Those 220 setups will require 44 gun unique gun configurations (swapping barrels + springs).

I'd also like to do some tests with a very high energy setup to measure actual pellet velocity at different ranges so we could finally come up with a well informed decision on safe sniping ranges and acceptable mercy range. Truth is that if we're willing to accept a closed ranged hit from say a 300fps AEG firing 0.2g pellets and said pellet decellerates to 280fps in 10', then we should be willing to accept no mercy rules with a stock gun game where only 280fps guns are in play. We can also use the range-speed data to determine practical safe sniping ranges for high energy rifles.

220 unique setups require 2200 carefully aimed pellets on paper. That works out to a heck of a lot of time changing gun configurations and targets. A useful range test is going to take a lot of time.
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