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Old February 25th, 2016, 23:50   #5
Brian McIlmoyle
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Join Date: Apr 2005
Location: Toronto
Respawning can be used creatively to simulate a larger force than is actually on the ground.

it can be a tool in balancing game dynamics

that said.. the most intense experiences are found in no respawn games.

What I have been doing for the WWII events I run is break the event down into Missions , each mission has discrete timings , and everyone has one life per Mission. the outcome of Missions impact the next Mission.

So for example , the Mission may be to establish and hold a forward observation point for 2 hours. If you get taken out in the first 5 minutes you are out till the next mission launches in 2.5 hours.
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Brian McIlmoyle
TTAC3 Director
CAPS Range Officer
Toronto Downtown Age Verifier

OPERATION WOODSMAN

If the tongue could cut as the sword does, the dead would be infinite
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