That's not unlike an idea I've been coming up with, bearing in mind I've yet to play a game:
Downed Pilot Scenario
Team 1: 1-4 players.
Team 2: 5 or more players.
Team 1 loadout: Pistols only.
Team 2 loadout: Anything.
Team 1 goal: At least one survivor successfully travels from point A to point B. Kill may be required.
Team 2 goal: Stop all survivors from successfully traveling from point A to point B. Kill may be required, but capture ranks higher.
Point A = Plane (or point of discovery).
Point B = FOB.
Rules:
Directions between point A and B will be discretely marked, or general direction known (compass may help if outside).
Team 1 will not start the game with a walkthrough of the play territory.
Team 2 will start the game with a walkthrough of the play territory.
Both teams may use melee.
Scenario startout: Team 2 begins following Team 1, an undermined time after Team 1 starts. Time may be influenced by player numbers on each team, and environment (size/layout/complexity) scenario is played in.
Game time: To be agreed on prior to play. May take minutes, may take an hour. Hard corps players may want to camp out overnight to succeed.
Hint: Combat is not required from Team A in order to traverse point A to point B, and win. Hiding, sneaking, or fleeing may sometimes be wiser.
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