Quote:
Originally Posted by docholiday
Athena II was 20 hours and an absolutely awesome game with everybody (or close to that) fighting till the end.
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This game was fantastic because objectives were going right up until the end.
Fuzzhead and game control put effort into this game and it showed.
That game is a perfect example that if you keep the players engaged in anything, (regardless of the player pool) they will stick it out right til the end.
Alot of hosts will do a 24 hour game, the first 8 hours will be a milsim, the rest ends up being a skirmish, and then they wonder why players dont stick around until the end. lol.
12 hours, 24 hours, it doesnt matter, aslong as there is effort put into the game.
I lean towards 24 just because alot of us dont like the idea of driving 3 + hours for a 12 hour game. But depending on the game and host that doesnt matter that much.