Couple of things I play
"Alien": 20 to 25 people. Requires some identifying rags, tape or something to clearly identify the "alien" team. Two groups start at opposing ends of the field (Team A and B). A group of 5 aliens starts in the middle. When a member of A and B is hit by an alien, he joins the alien force until there are no more identifying rags left. The goal is simply for one of the 3 teams to eliminate everybody else.
Switcharoo ™: Teams A and B start at opposing ends of a field. When A hits B, B walks over to A and joins them in the fight against B. Play until an entire team is wiped out or everybody runs out of magazines. I 've personnally, in a game of 12-15 people, ended up being the last guy on B and I had only been using 2 pistols the entire time. It's tons of fun.
Switcharoo ™ variation A: Same as previous but with a twist. Reloading of magazines is allowed and players are encouraged to play at a slower pace. If game goes on for the entire length of the event, the winner is simply the team with the most players. Has not been tested.
Switcharoo ™ variation B: Same as variation A but mixed in with another type of game. For example: Swticharoo A + Battlefield Conquest. So not only do you have to capture and hold flags all over a field but your available manpower keeps shifting all the time. A true test for a commander. Has not been tested.
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Black Coqs - Fireteam Echo
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Last edited by MonnoncMaxou; June 13th, 2014 at 18:12..
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