Two things that make a huge difference, is to enforce the rules (always stick to your guns), and people make the game. Don't hang on to bad apples, trouble makers, or rule breakers; if you can't play fair and maintain sportsmanship, you don't belong on an airsoft field.
Realistically it all comes down to people. The first game I designed and hosted was a very dynamic and objective based 24 hour simulation. There were a few holes in my planning, and a few contingencies that were not planned for. We never ran into a big issue though because the players adapted and kept her rolling on.
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I have developed a new sport called Airhard. Pretty much the same as Airsoft, except you have to maintain an erection...
Last edited by Ricochet; March 27th, 2013 at 06:05..
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