Quote:
Originally Posted by Gato
I think alot of this already applies at large, well run games. You have to keep in mind though, that what we call MILSIM here in Canada isn't a real MILSIM, it's just a giant skirmish with objectives that usually runs longer than a standard 6 hour or so game.
There's no strict requirments, there's no doing exactly as told when told or being told to leave the game, there's no digging trenches to sit in and wait for an enemy that never shows up, there's no seemingly meaningless tasks to be done. Most of the time, squads run around looking for a fight, when a "patrol" or "recce" is done, they go out of their way to start a firefight, it's not "MILSIM".
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So far, I made the same observation as you. This is why I try to bring something to think about.