Our Zombie Run mini-game
I was working on a few props earlier this week when my wife remarked that she was surprised I hadn't come up with a Zombie game yet. (I like zombie movies)
I realized this was true. So the other day when we played some dusk/night games at our field we tried ZOMBIE RUN.
Here were the basic rules:
People take turns running a gauntlet of "Zombies" to reach the escape point. The human ("Runner") is armed with one sidearm and ONE magazine (or AEG and one locap works too). The runner wears a red glowstick, cause as we all know zombies can sense the living...
Zombies only have to touch the runner to infect/kill them. Shooting a zombie stuns them for 5 seconds. Shooting a zombie in the THIGH kills them instantly (hey, we'd all rather use headshots for realism but I'm sure we want to keep our teeth...)
The Zombies of course are all the other players (unarmed, naturally).
For fun you can mark the furthest point the human gets to as a "high score" and see if anyone can beat it or win.
Here's how it worked out for us:
The human started out in the field about 100-150 meters from the church (the "safe point" to reach). The zombies (everyone else) started near the church.
The Church (this pic was not taken the night we played. I tried to take some pics but the camera saw nothing but blackness due to the lack of light.):
(EDIT: Sorry - lost this pic. It is no longer available.)
Now, here's the thing. Once it was twilight out, our field was layered in THICK mist and fog. It made the game very memorable.
And the church with the green glowstick-lit doorway looked pretty creepy in the mist, frankly.
The zombies could easily home in on the red light the human wore because as we all know zombies can sense the living...
No one made it QUITE all the way to the church but some came really close to making it.
The mist was cool because you couldn't see anyone very well unless you were close but the zombies could see the red indicator clearly and could easily home in on the player.
As zombies we all made excellent moaning/groaning noises, too.
I'd love to try it again, maybe with some small variations if needed (2 runners at once, or one human in the church to provide some backup for those last few dozen critical feet, etc) We had a total of 8 players (1 runner, 7 zombies) and I think that worked pretty well.
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