Quote:
Originally Posted by Brian McIlmoyle
Last year at Werewolf in Muskoka, There was no contact ( shooting) all night.. JOTF SOG spent the night fortifying their position ( digging in) conducting stand to drills and rehearsing for the planned action in the AM.
Recce Elements spent the night gathering Intel for our action in the AM
Come morning we knew exactly where and in what concentration the enemy forces were, we had planned our line of attack, and had precise locations on all of the VIPs we were to rescue. This enabled us to muster the entire Company in a hide 50 M from the enemy position and assault en-mass to achieve our objective.
No one fired a shot until we dictated the terms of those shots.
the rehearsals were time well spent when it came time to extract our recovered VIPs
Shooting is fun.. Winning is more fun.
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I think part of the problem is people have the perception that if they're not shooting, they're not "doing anything".
Some of the most fun I had at an airsoft game was a unit of 5 or 6 of us sneaking around behind enemy lines for a few hours without making contact, then causing no end of havoc when we did.
I played another game once where my fireteam's job was to sneak around and report on OpFor movements, and if at all possible to avoid contact. TONS of fun hunkering down and watching 20 opponents walk by 10 feet away from you.
But.. both times... clear objectives, clear rules, clear lines of communication. All key to longer, fun games.