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Old November 29th, 2011, 17:52   #41
ViR
 
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Join Date: Mar 2005
Location: Milton
Quote:
Originally Posted by Kimbo View Post
Maybe the milsimers start their ops 8 hours earlier in the middle of the night and carry on the detailed missions in paralell with the skirmish players during the day. The skirmishers can treat their completed objectives as the end of their game where they can return to base to refit, rearm, have a drinkie, poop, whatever while the milsimers are charged with staying in field completing their objectives or chilling at an FOB all the while maintaining game continuity. They would operate much the same as they do in the real world. It would be a good way for skirmishers to play within a milsim, but not have to jump in neck deep.
That was tried at Deadfall, game started at night but there wasn't enough "hardcore milsim-ers" ... too many people quit because it was cold and rainy.


Quote:
Originally Posted by Karma_ View Post
We had a game here by Calgary last summer that was 17 hours. It started at 10pm and everyone was trucked into the field with one team going in an hour before. Not having easy access to vehicles kept the players engaged and there was only 1 who rage quit.
This is a good way to find out who is ready for a real 24 hour game. Bus/truck all the players to a field far enough from their cars. If people are "unsure" about their abilities, they probably won't sign up.
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