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-   -   CQB2 interview type video (https://airsoftcanada.com/showthread.php?t=98054)

SnipersVenom February 4th, 2010 11:12

CQB2 interview type video
 
hey i found this on youtube thought the airsoft community would like to see its daylight video of the new CQB2 field as well as the owner talking about it.

enjoy

YouTube- CQB2 Tactical Paintball

808 February 4th, 2010 13:21

I wonder if these guys have heard of airsoft...

Paintball? Seriously?


j/k

;)

Pirate February 4th, 2010 13:40

Quote:

Originally Posted by 808 (Post 1157317)
I wonder if these guys have heard of airsoft...

Paintball? Seriously?


j/k

;)


I had a guy on the paintball team I played with tell me "with all the technology advances I'd rather play paintball, played airsoft for 10 years, won't look back at it"

I could only think, sure if you like huge ugly handguns (t9) or extreme lowcaps (my RAP4 M4 held 16 paintballs in the mag and carrying extras was a pain in the ass as they flew everywhere if you touched the mag the wrong way) Lets not forget carrying an airtank on your back. The tech is definately advancing but in my opinion will never be able to compare to airsoft. And the luxuries they have now (more acceptable and easier to obtain than airsoft) will be lost if they get closer to it, so why bother? Don't get me wrong, still like to fling paint once in a while, but I find airsoft to be waaay more realistic and fun.

Forever_kaos February 4th, 2010 13:48

LOL, I don't mean to nit pick.. But pulls his rifle from the passenger seat?

Anyways, cool to see the owner mentioned Airsoft once. Look forward to playing there once, someday.

R.I.T.Z February 4th, 2010 13:55

Quote:

Originally Posted by Forever_kaos (Post 1157343)
LOL, I don't mean to nit pick.. But pulls his rifle from the passenger seat?

Anyways, cool to see the owner mentioned Airsoft once. Look forward to playing there once, someday.

looks staged, you can see the jittery transitions when the edited it together.

anyways, looks amazing, can't wait till they paint it.
maybe a few night games?
maybe this scenario ? Insert shameless self promotion here

808 February 4th, 2010 16:25

It looks promising - and amazing from an Airsoft standpoint - the owner(s) deserve some serious respect for that. That's for sure.

romulus February 8th, 2010 14:14

bit of tough crowd i see...fair enough. cqb2 is a facility for both airsoft and paintball. i will be blending the technologies for our scenario operations and i feel there are merits for both sides of the fence.

at any rate, we have had several airsoft events at both our indoor and our new outdoor facility. we have solid core doors being installed this week as well we now have street lighting for night games.

every few weeks there will be significant changes to the facility as we approach our fully operational status in the spring of 2010.

SnipersVenom February 8th, 2010 14:17

lol hopefully no generators running out of gas mid game lol made for an interesting twist sat night. still awesome field glad its open.

Conker February 8th, 2010 14:25

Wow, that's a great field for sure.

I can't say I really like playing in paintball fields due to the paint (I don't care having mud, dust or water on my gear, but I really hate having fluo paint).

That being said, I understand that for rentability issues it's the way it must be.

I'd love to have a similar field in the Montreal area.... A/C sucks.

Brian McIlmoyle February 8th, 2010 14:34

Seeing as we have access to this facility
 
AND.. I expect we will be doing lots of events here..

I recommend people relegate some of their gear to use in such places.

I have a Dedicated PB-PLACE gear suite .. so that I don't care about the paint..

makes for a great deal of freedom of action when you are not worried about gooping up your gear.

FOX_111 February 8th, 2010 15:25

Look a little small, but it would be fun for a small group skirmish.

StrikeFreedom February 8th, 2010 15:35

By installing realistic windows (ie. with plastic/glass), wouldn't it actually decrease the realism? Since airsoft/paintball can't shoot through, the person inside can effortlessly spot the outside?

Brian McIlmoyle February 8th, 2010 16:34

Quote:

Originally Posted by FOX_111 (Post 1160093)
Look a little small, but it would be fun for a small group skirmish.

Footprint is I think 30 m x 60 m

for a CQB environment that is pretty large.

You don't want it too big or you end up being unable to hit visible targets due to range limitation in the weapons.. The best environment is one that someone in the middle can hit and be hit from any place in the environment.

Brian McIlmoyle February 8th, 2010 16:37

Quote:

Originally Posted by StrikeFreedom (Post 1160104)
By installing realistic windows (ie. with plastic/glass), wouldn't it actually decrease the realism? Since airsoft/paintball can't shoot through, the person inside can effortlessly spot the outside?

I think this is better as then the glare outside looking in will make it hard to see people inside but people inside can see out well. Just like real.

FOX_111 February 8th, 2010 17:30

Quote:

Originally Posted by Brian McIlmoyle (Post 1160136)
Footprint is I think 30 m x 60 m

for a CQB environment that is pretty large.

You don't want it too big or you end up being unable to hit visible targets due to range limitation in the weapons.. The best environment is one that someone in the middle can hit and be hit from any place in the environment.

I agree. My main gripe is the large open U shaped space with all building kinda interconnecting. With airsoft range and precision, I can totally see 2 guys completely denying movements of a whole squad only by supressing in the openings from one side of the playing erea. But that's just from the vid, I'd be curious to see in real.

SnipersVenom February 8th, 2010 17:36

i played on sat 3vs2 and you really had to keep your head on a swivel theres lots of places to cover and lots of close corners outside and inside the buildings.

Hash Vapor February 8th, 2010 17:51

I did that video for the Catshack Reports. I have played airsoft and paintball. If you discount either as being not what your looking for, it's your loss. I won't argue with you about it. Gotta give props to Will for recognizing that.

KoRn February 8th, 2010 17:52

Man cant wait to play there looks good two thumbs up

Brian McIlmoyle February 8th, 2010 18:24

Quote:

Originally Posted by FOX_111 (Post 1160169)
I agree. My main gripe is the large open U shaped space with all building kinda interconnecting. With airsoft range and precision, I can totally see 2 guys completely denying movements of a whole squad only by supressing in the openings from one side of the playing erea. But that's just from the vid, I'd be curious to see in real.

It's designed with Tactical training in mind .. it is designed to be a streetscape .. the large open area is the street

I expect there will be vehicles on the street eventually.

it is a work in progress.. and won't be complete till spring

[SIK] PiƩr February 8th, 2010 23:09

Quote:

Originally Posted by 808 (Post 1157487)
It looks promising - and amazing from an Airsoft standpoint - the owner(s) deserve some serious respect for that. That's for sure.

+1

808 February 9th, 2010 14:01

Quote:

Originally Posted by FOX_111 (Post 1160169)
With airsoft range and precision, I can totally see 2 guys completely denying movements of a whole squad only by supressing in the openings from one side of the playing erea.

Not (entirely) true.

There are easy and effective ways of clearing people like that out. Those kind of problems are a WHOLE LOT easier to deal with if the facilitators allow minor pyro on the premesis as well - or depending on the game's rules towards AI Tornado grenades.

Just ask the folks that played in the first Melville Hospital game hosted by CamoGames a year or two ago. The small BB grenades we used were VERY effective in these cases - and when we ran out of them - we still managed to take out people dug into some pretty hard to reach places.

There were lots of scenarios exactly as you described, and there's always a way to deal with them.

:D


BTW - Mini pyro is awesome (and safe, depending on the product). Wish it was easier to get a hold of, and more places allowed it.

Rainer February 9th, 2010 14:15

The first Melville Hospital game hosted by CamoGames was a riot.:) Lots of fun, though could have used my 10 AI tornado gernades back then. Tac shields would have helped immensley maybe even a sledgehammer to mouse hole from room to room.:D

SnipersVenom February 9th, 2010 14:24

lol i dont think they will let you smash holes in the walls, but they do have plans on setting up booby traps in the rooms, also i think considering the intensity they want to provide, tornado grenades would probably be allowed obviously within reason. i agree with 808 the use of small pyro would be awesome!!

romulus February 9th, 2010 14:35

cqb2 will be using remote claymores, tornado frags and m80 land mines from rap4.

we are also working on a keypad outside a few doors that if entered correctly, disengages a lock on the other side of the door allowing entry. if you screw it up or the intel was bad in one of the safes you came across.....then you will activate a red flashing light inside the room alerting those inside and you are going to get blown up by either a tornado or a claymore...still working out those details.

romulus February 11th, 2010 14:08

the buildings now have doors on the main levels. moving from building to building is not like a rat trail down the side of a wall. doors slow people down, the windows while not complete with lexan yet have obstacles in them so there is cover from suppression fire.

anyway get your ass in here and then you can decide...

m102404 February 11th, 2010 14:41

I played the first night game there. Freaking cold, freaking dark. But a jaw-dropping wow...

The place is pretty big considering that all the buildings are "habitable". i.e. you can burst into a room and not be elbow to elbow with the guy that's in it. I was up on the 2nd floor of one of the stand alone buildings and there was about 5 feet between us as we were covering different angles.

The buildings are extremely well made. Not half-assed rickety things like some other places. And it was still under construction at the time.

The sight/kill lines are very, very well thought out. You can get into a position to cut a corner and pop a guy somewhere else that'd be very hard to get to otherwise. It's not easy to stay static and just snipe all day long....if your enemy is thinking, they'll get you.

Not the boring right angle grid, although the photos seem that way. You can't be behind an alley and shoot the length of the field. One-two houses at the most.

We did a couple of attack/defend hostage sets where the op-for was in the big building at the end. Defended position, high ground, open "road" in front...you'd think that it would be a snap to defend, but it wasn't. Neither was it to attack. Lack of long sight lines was a real factor to deal with...it was far from shooting fish in a barrel. You had to be constantly moving around (1st floor, 2nd floor, inside, back of building, etc...) to put a complete picture together and defend it well.

The first attack succeeded...we pushed down the right side and entered the ground floor. Shot the hostage by accident...but that's a different story.

The second attack (we switched up) failed to breach...but the kidnappers were barely hanging on. We were swapping guns, sharing mags and basically down to nothing and just ran out the clock. Another push or two and we were done. If there weren't medic rules in effect we would have been toast in about 15min.

And I think that night we had 25-30 people. It would have been really frustrating if everyone just hunkered down in a room and shot out of the windows. So that's where your game play rule/objectives come in.

Large two story heated staging building...locked and screened access...sturdy buildings/doors/windows/ladders. Thought out sightlines/killzones and "safer" areas.

Not having built anything like this myself...I can't really imagine how much money Will has put into it so far...but it must be more than one bucketload of cash.

If that's not what you want in an easily accessible CQB environment that's outdoors, WITH an owner who is welcoming and open to airsofters..who are in general dirt adverse, cheap, rowdy, elitists, and who demand a lot of coddling and ego stroking...then I don't know what would be good enough.

Tys

romulus February 12th, 2010 15:03

thanks tys..


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