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Old May 18th, 2009, 21:45   #16
Sasha
 
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Why does everyone have to have such complicated ideas?
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Old May 19th, 2009, 02:22   #17
Brian McIlmoyle
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Kinda .. my point..

I agree...

glowstick this .. that... 2 colours..

I took the prevailing rules .. and based on feedback from a couple games run by someone else...

made a set of simple rules

what could be simpler for zombies... shot.. fall down.. knifed fall down.. hacked with a sword or axe... fall down


the issue will being able to kill zombies when stunned .. it makes killing them dead easy...

tag em and bag em .. no challenge...

The real key to making a zombie game really intense .. is having few guns and little ammo
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Old October 14th, 2009, 16:55   #18
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Quote:
Originally Posted by Brian McIlmoyle View Post
The real key to making a zombie game really intense .. is having few guns and little ammo
we've been adding new elements to the reanimation series each year.. and what seems to really get the blood pumping in players was the introduction of our 'hybrid zombies'. zombies who are half zombie, half human, meaning theyre able to run, sneak, hide, communicate and are extremely hard to kill.
trade off, they cant tolerate light. Lit areas are safe zones from hybrids, and flash lights will somewhat ward them off. It helps keep players on the beaten lit paths (and thus in the game zone) or can give the more experienced players a real run for their money if they wanna go crown a hybrid!

one thing we found with the whole idea of shooting a normal shambling zombie and the zombie falling down.. is that players would come to an area.. shoot a zombie.. and wait for it to get back up, shoot it again, put em down. Was more of a joke to players than a threat, so we introduced a rule saying that when a zombie is shot, it then crawls. its slow, but can still kill you, and while crawling is invincible for 30 seconds at which theyd get back up and shamble on.


this year we re trying something even more different.. will post up how it goes! the games next weekend!
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Old September 24th, 2010, 01:35   #19
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Nice post...Thank you very much!!......
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Old September 24th, 2010, 09:12   #20
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The Op is no longer with us. He wont be able to read your post.
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Old December 2nd, 2010, 04:02   #21
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how often are these zombie games put on, around the edmonton area if possible.
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the best way to start airsoft is to buy a baseball bat, duct tape and a hammer.

these accessories can be used to be thrown or as melee weapons in airsoft.

they are much more relialbe than CA or TM guns, and the rate of fire is cant be compared cause there is none.
IMO
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Old November 3rd, 2013, 13:44   #22
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is this actually an event that has been planned out and people are signing up for? me and my buddies would be interested in participating but what I dont understand is the age requirement.. we are all 16 and are experienced with airside weapons and gear so I was wondering if exceptions could be made?
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Old November 4th, 2013, 01:31   #23
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Originally Posted by leroy_stickshift View Post
how often are these zombie games put on, around the edmonton area if possible.

Keep an eye on the Edmonton Airsoft forums, I'm thinking about running another one soon if there is enough interest.
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Old November 4th, 2013, 01:32   #24
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Crap, necro thread... My bad
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Old November 4th, 2013, 14:23   #25
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But its a post about zombies.. so you are allowed to necro, no?
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Old August 7th, 2019, 16:33   #26
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Zombie Game Rules

Ill be running one or two sessions of Zombie Plague during FUMcon which will probably be held at the end of October or beginning of November.

But Id love to run it for you sometime this week, if we can get one or two more people on board.

In the meantime, dont be afraid to try it solo, if you want to get up to speed on the rules. Its really an easy-to-learn game.
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Old August 8th, 2019, 21:50   #27
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this thread is a zombie
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